Wednesday, February 16, 2011

Using GAME plan process with students...Week 7

The GAME plan is a valuable resource for teaching students to become a self-directed learners. Having created a GAME plan for myself, I can see the benefits it will have for my students. Setting goals, taking action, monitoring progress, and evaluation are all essential skills for self-directed learning. I will use this process to teach my students to become self-directed learners themselves.

To set goals for themselves, I will introduce my students to the NETS-S standards and indicators. From there, students will be able to decided which standards they are strong with and which standards they need to work on. They will then set the goals that they wish to accomplish in technology for the school year. To take action on these goals, I will make sure that I am doing my part to integrate technology into my instruction as much as possible to ensure student proficiency with these tools. This will help my students become confident and capable 21st century learners and enable them to meet their technology goals. Throughout this process, I will be monitoring their progress and expect them to be doing the same. I think that keeping journals or portfolios is the best way for students to ensure they are monitoring their own progress. To evaluate their progress, students will be able to look back on their work in the journals or portfolios and decide whether or not they have met their original goals for technology. If they choose, they can edit their work to ensure they have met their goals.

Having created my own GAME plan gives me the confidence to model this process for my students to ensure they are comprehending all that goes into creating a GAME plan and achieving their goals. By creating their own GAME plan, students have control of their own learning and it is a more personalized process. This process teaches them to become a self-directed learner and that is a skill that will enable them to be successful and capable 21st century learners.